Character Level 1-15: 25*(9*Clvl+31)/256 dmg per sec Character Level 16-30: 25*(18*Clvl-104)/256 dmg per sec Character Level 31-45: 25*(27*Clvl-374)/256 dmg per sec Character Level 61-99: 25*(45*Clvl-1319)/256 dmg per sec
(R/W from gear + 0.04 X Skill R/W = Actual R/W speed)
Crushing Blow (reducing target's health by x%)
vs. Normal Monsters
1/4th damage (melee) 1/8th damage (ranged)
vs. Players and Hirelings
1/10th damage (melee) 1/20th damage (ranged)
vs. Champions, Uniques, and Bosses
1/8th damage (melee) 1/6th damage (ranged)
Further reduced by: Physical Resistance (DR%) Multiplayer monster life multiplier (8 players=4.5 less crushing blow PVM dmg)
Double / Critical Strike
This is a chance of doing double damage. This bonus is applied after skills such as Critical Strike and any other damage bonuses. Critical Strike (CS) and Deadly Strike (DS) exclude each other. If you have a 33% Deadly Strike item, and 68% Critical Strike Skill the complete chance to get double damage is:
To Hit % = 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl) note: capped at 5% and 95%, alvl = attecker level, dlvl=defender level
Weapon Damage Calculation
Weap Min Damage: [Base Min * 1(norm)/1.5(ethereal) * (1 + ED/100)] + (+min damage) Weap Max Damage: [Base Max * 1(norm)/1.5(ethereal) * (1 + ED/100)] + (+max damage) (note: only ED%, +min and +max dmg on the weapon is calculated here)
Total Real Damage (calculate after weapon damage)
Min Damage: [Weapon Min Damage + (+min damage)] * (1 + Stat Damage Multiplier + ED%/100) Max Damage: [Weapon Max Damage + (+max damage)] * (1 + Stat Damage Multiplier + ED%/100) Multishot = 0.75 multiplier on final damage (both elemental & physical) Critical Strike/Deadly Strike = 2.0 multiplier on final damage
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